Reference ->Animate Mode ->Add/Move/Remove Dot
Add, Move, Remove a user dot
Move, Remove a user dot (avoids adding dots by mistake)
This section assumes that you are familiar with the various animation initializations

Common features

User dots may be added, moved or removed on the Start Image screen or on the Current Frame screen.
User dots on the Start Image are displayed as a red square
User dots on the Current Frame are displayed as a green square for the end position and as a small red square for the start position.
A selected dot (mouse over it) is blinking.

Drag a selected dot to move it.
Double click on a selected dot to remove it or use context menu "Clear Dot".
Use context menu "Reset Dot" to reset the selected dot to the Start Image position.


User dots in full image rectangle warp mode

In this mode there are no bones and no joints.
 


User dots may be placed anywhere on the image. A new mesh is computed each time a new dot is added or if a dot is moved on the Start Image.
 
Moving a dot on the Current Frame screen will define the end position and a linear trajectory from start to end.
 

Default linear trajectory


Dragging a dot from start to end on the Current Frame screen allows defining a custom trajectory.
All dots can have their own trajectory.
Clicking the dot again reverts to linear trajectory.

Custom trajectory
User dots in Region Contours

User dots may be placed only inside a region contour.

Region Contours in warp mode (Auto-add Bone not selected).


If more than one user dot is added, the end result will be the same as in full image warp mode, except only the portion of the image inside the selection will be modified. This is very useful for warp features like blink eyes, smile, etc.

Warp mode inside a region

Region Contours in skeletal animation mode (Auto-add bone selected)


Bones and joints will be automatically added and the contour will follow the bone moves.
See Bones/Joints

Adding a single dot to a region allows moving the entire region.

Skeletal animation of a region
User dots in 3D regions - requires
 

Unlike 2D, adding a dot will not compute a new mesh. Therefore there is no warp available on 3D regions, only skeletal animation.

Dots not connected to a bone have no effect, except that a single dot moves the entire region.
Auto-add bone should be selected or bones added manually.
See Bones/Joints


Skeletal animation of a 3D region

Corresponding 3D preview
Context menu "Set Z..."



Available with all PhotoAnim editions, allows moving a single user dot or all user dots along the Z axis.
Both Sides unchecked:  Sets Z on the Start Image or End Image.
Both Sides checked:  Sets Z on Start Image and End Image.
If Full Region is checked, the entire region will move along the Z axis.

 
2D usage

Use "Set Z..." to position overlapping regions or part of regions on the Z axis.

Right hand towards front, left hand towards back
 
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